Sonic Lost World Preview
It seems finally that Sonic Team is truly shaping up with Sonic Lost World. I‚Äôll be highlighting some of the new features and gameplay that I‚Äôve seen so far.
The first gameplay level that has been released as a demo of the game is of ‚ÄúWindy Hill.‚ÄĚ It looks like a direct reinterpretation of Green Hill Zone from the original Sonic the Hedgehog. The level is very colorful with all kinds of greens and blues, and the enemies pop out in contrast with reds and yellows. The enemies look very simplistic and almost toy-like, which I‚Äôm not sure if it I like or not. As a matter of fact, it seems that the whole series has been trying to adopt a more cartoony feel to it ever since Sonic Colors, and that every game since then has gotten more and more childish in art direction.
The odd thing about the level is that the whole thing is one big cylinder that Sonic is running along. Sonic can run all around the cylinder, giving the stage many more pathways and much more possibility of exploration and depth to the level design. ¬†It‚Äôs very much like Super Mario Galaxy. But hey, who ever said that was a bad thing?
As Sonic runs along, he seems to keep a consistent speed. It‚Äôs explained that this is because the player controls Sonic‚Äôs speed in this game. Normally, by just tilting the stick Sonic will take a semi-fast jog. By pressing down one of the Wii U Pad‚Äôs triggers, Sonic speeds up into his classic ‚ÄúSuper peel-out‚ÄĚ animation and runs much faster. When holding a trigger and pressing down a certain button, Sonic will charge up a Spindash, which is even faster than the peel-out. This essentially gives Sonic three basic speeds at which the player can dash through a level, allowing for someone to try and go for the best time, or try to find all the collectibles and items. In other news, there‚Äôs a new double jump which I guess is for those times when the regular jump takes you right to the top of a ledge and the double jump will give you that push you need to make it over.
Sonic also has a new form of attack. A heavy kicking move provides an alternative for run-of-the-mill homing attack. It isn‚Äôt revealed yet what the difference between the attacks will be as far as advantages and disadvantages, but I think it‚Äôs just refreshing that I won‚Äôt be hearing the same ‚Äúwhoosh-boom‚ÄĚ noise of the homing attack over and over again.
Also Sonic‚Äôs new ‚Äúparkour system‚ÄĚ seems to be a pretty popular concept among the fans, albeit some of the more hardcore Sonic fans find it a little silly that they‚Äôre making such a big deal out of being able to climb steps. But, there‚Äôs really no point in including that system because there‚Äôs no momentum to lose when you hit a wall because you just speed up instantly anyway. Basically, what this system does is allow Sonic to keep moving in some direction even when you collide with a wall. Many maneuvers have been shown such as climbing a wall, vaulting over it, or running along the side of the wall. But, if you can just click a button and he‚Äôll speed up again, then what‚Äôs the point? Eh, can‚Äôt be bothered. I guess we‚Äôll have to wait until the game comes out.
What do you think of Sonic Lost World? Leave a comment!
Image Credit: Sega