New Nvidia Drivers Show Off Incredible Water Effects
Say whatever you want about Nvidia not being able to muster much competition versus their rival AMD over who has the most impressive GPU, but their video drivers are really nothing to joke about. Nvidia has just recently released their R319 series 320.00 drivers for Nvidia users. What’s astounding about this update is that the water effects and physics take direct use of Nvidia’s PhysX with a gtx 580. Try that on for size.
AMD’s drivers are beginning to jump back on the bandwagon, as we see a transition of an entire company that has in recent years risen from yearly financial losses and inferior GPUs. AMD has dealt with quite the bit of hardship. But this is all likely to change in the years to come as rumors have been circulating that the hardware giant has secured a processor and GPU contract to be implemented in both next generation consoles. If that’s the case, I doubt that Nvidia will have much to offer for the next five to six years for console gamers.
On a lighter tone, Nvidia’s Project Shield seems to be a very promising prospect for gamers looking to take their favorite PC titles to a new level of portability. After all, the console is a handheld. My initial reaction was of awe and envy; for years PC companies had pondered over a possibility to bring the best in PC gaming (Total War, Starcraft, Battlefield 3, and of course Borderlands 2) to a more open format. It turns out the answer was a device that lets you stream video through Nvidia’s cloud based GRID system to your big screen TV for all to enjoy.
God bless technology.
Nvidia’s new water effect drivers are quite splendid, but they mean nothing if developers can’t create a game that will utilize the software to that level. Tech enthusiasts note that were it not for the ushering of the next generation of gaming hardware, we might not be seeing innovations like this for at least another five or six years. Do these drivers give some sort of hint as to what we’ll see on the PS4 and next Xbox?
Possibly, but I’m more worried about the population of console gamers stuck on current generation hardware for years to come. The problem here is innovation and there seems to be a high contrast in hardware difference between both machines.
The in depth demo of the Water Effects give us a much closer view of the spectacle; millions of water particles bouncing around a tank with objects inside to show how detailed their attention to physics is. They change form along with momentum and gravity just as you imagine they should with no frame rate drops or lag.
The most complicated elements to render in any game, video, or 3d animation often involve ‘F’s. Furs, Fluids, and Fire are among some of the most difficult physical attributes to render in real time due to their extreme strain on a GPU’s cores. However, series 319 shows a flawless rendition of wet work play in fabulous real time. If you’d like something to drool over for the next few hours, you can find the article here.
Image Credit: Nvidia