Quantcast

A Look At The Fluff Of Werewolf: The Apocalypse

Jul 25, 13 A Look At The Fluff Of Werewolf: The Apocalypse

The Apocalypse draws nigh. The eye of The Wyrm has opened. The servants of the Weaver tear away what little is left of the Wyld. All that stands now to protect mother Gaia are her children, the Garou. You are one of those children. You are a werewolf. Werewolf: The Apocalypse is a game about fighting back against the end of the world. Born a creature half-flesh and half-spirit, your Rage has awakened the beast within you, granting you the strength and power you will need to fight back against all that seeks to bring about the ultimate end. When you were born, the light of Luna shown down on you and gave to you a purpose. Perhaps you were born on the full moon, and are thus a warrior among warriors. If you were a half-moon, then you are a judge, able to see both sides of all conflicts. Those born under the darkness of the new moon are the scouts and spies. The crescent moon are the mystics, possessing a stronger connection to the world of spirits and magic than their brethren. Finally, those born under a three-quarter moon are the story-tellers and keepers of lore.

Fear not, cub, for you are not alone in this fight. You are a part of one of the thirteen tribes, each of which carry their own strengths and weaknesses into battle. Your tribe is your family, and as they say, you cannot choose your family. What you can choose, however, are your friends. This is your pack, a group of like-minded werewolves who work together in order to fight back against the agents of the Weaver and the Wyrm. Finally, you are marked at birth by one other factor; your breed. Were you born of humans? Wolves? Or are you the product of a sin among your kind as the child of two other werewolves? Each breed also brings with it various strengths and weaknesses that must be compensated for by the others of your pack.

Werewolves walk in two worlds. Just as they are creatures both of flesh and spirit, so too must they walk in worlds both mortal and divine. Just as they can walk down the street just as any other man or woman, they can also cross over into the Umbra, the spirit world, and walk among a world of dreams and fantastic things. The further they travel in the Umbra, the greater the danger. There is even a risk of becoming forever lost to the darker things of that world, so all werewolves must be careful where they tread.

Werewolf: The Apocalypse was the first World of Darkness game I was introduced to and it remains one of my favorites. Because of its focus on physical action and confrontation, it is very different than many other games in the series. Between the various tribes, auspices, and breeds there is something for just about anyone. The pack dynamic of the game makes it perfect for a table-top gaming, giving players a reason for their characters to work together must stronger than simply being a part of a company of adventurers. I feel that due to its darker and more mature nature, it takes a special kind of group to do the game justice without becoming lost in all the possibilities of the game. Even so, if you find yourself lucky enough to be a part of such a group, then I recommend taking the opportunity to enjoy the game to its fullest.

Image Credit: Thinkstock.com

Facebook Twitter Pinterest Plusone Digg Reddit Stumbleupon Email

About 

Joshua is a freelance writer, aspiring novelist, and avid table-top gamer who has been in love with the hobby ever since it was first introduced to him by a friend in 1996. Currently he acts as the Gamemaster in three separate games and is also a player in a fourth. When he is not busy rolling dice to save the world or destroying the hopes and dreams of his players, he is usually found either with his nose in a book or working on his own. He has degrees in English, Creative Writing, and Economics.

Follow redOrbit on Twitter, Facebook, Instagram and Pinterest.